同一個 AI,用得好是「老師」,用得差是「陷阱」。先為自己投票,看看你的「善用分數」,再用這分數去逃出迷宮——善用得分高,可以「跳」過難關;亂抄亂用,迷宮裡會多牆、多怪獸!The same AI can be a tutor or a trap. Vote on how you really use it, see your “good-use score,” then use that score to escape the maze — use AI well and you get jumps; misuse it and the maze fills with walls and monsters!
適合高小至初中學生 · 1–8 人 · 家長或老師可邀請孩子一起在房間玩For upper-primary to junior-secondary · 1–8 players · parents or teachers can invite children to a room
家長/老師小提示:開一個房間,把房號傳給孩子或學生,大家一起投票、一起看圖表、一起逃迷宮,最後一起看研究。Parent/teacher tip: open a room, send the code to your children or students, then vote, view the chart, escape the maze, and read the research — together.
把這個房號告訴家人,叫他們在「加入房間」輸入:Share this room code with your family to “Join room”:
誠實作答——沒有人會看到你的答案,只會看到分數。常常 = 2 分 · 有時 = 1 分 · 從不 = 0 分。Be honest — no one sees your answers, only the score. Often = 2 · Sometimes = 1 · Never = 0.
用方向鍵或下方按鈕移動。🟩 是出口,👾 是怪獸。善用分數高 → 跳躍可越過牆壁。Move with arrow keys or the buttons. 🟩 is the exit, 👾 are monsters. A high good-use score lets your Jump leap over walls.
以下每一項都附上真實連結,可即時查證。和孩子一起讀一兩項,談談「用得好」與「用得差」的分別。Every item below carries a real, checkable link. Read one or two with your child and talk about the difference between using AI well and misusing it.
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